It doesn't even progress in the standard planet hopping manner of its predecessors New twists and branches emerge as the player progresses, *** it easy to tell the difference between the level that was the city, the one that was the arena and the one that pitted me in a battle near a wate***ll to save a village Those may sound like *** distinctions, but Hublot they are ones the series had been missing. A Small Trick Makes Me Fix Things: It is not a big feature, but it is an example of how refreshing this game is
Clank has a scepter that, when he hits things that are broken, makes them come back together again They animate their destruction in reverse Reminiscent a little of Red Faction's repair gun, it is one of A Crack In Time's best visual tricks. HatedSpace Makes Me Sigh: I had high hopes for this game's outer space sections The game's mission planets Jacob & Co and side mission moons are contained in several space sectors Ratchet can fly through each sector, landing on those heavenly bodies or taking side missions while staying in the seat of his craft
Those space tasks include blowing up asteroids, chasing comets and dogfighting enemy squadrons None of it is challenging or all that fun And it is not helped by attempted distractions like a quartet of available fake radio stations nor by an upgrade system that alters the Jaeger LeCoultre lasers and missiles fired by Ratchet's ship A future Ratchet game might improve the space stuff, but this iteration of it is a visually attractive bore